However, there's a bunch of "coming soon" notations sprinkled throughout, so we can expect more levels in the future. Figuring out how many Blues I needed to make fall onto the Lick Nommie, who makes bridges with his tongue, was significantly more enjoyable than similar levels where you're using planks and magnets. Using multiple Nommies on the same screen happens only a few times, and those are the levels that offer some of the most unique challenges. It generally takes five or so levels to get used to each Nommie, and since each section only has 20 quick levels, I never felt like I got enough time with the new creatures to really explore them.Īlso, though there was clearly a lot of time spent on making the Nommies special, it's a shame they weren't used together more often. Sometimes I spawned so many that they pushed Om Nom to his death (complete with a Wheeee!) but it was too silly to stop.įiguring out new ways to take advantage of the Nommies’ abilities was satisfying, but it never really went anywhere from there. Touching Blue causes him to make replicas of himself that stack on top of each other until they all collapse into a heap that can be used as a bridge or ladder mashing my finger to spawn as many Blues as I could was ridiculously amusing. My favorite is Blue, an apathetic Nommie compared to his cheerful counterparts. There are five total, each with their own set of levels and helpful puzzle mechanics to help get Om Nom his candy. The main difference between this Cut the Rope and the last is Om Nom’s new friends, the Nommies. Just like in the first Cut the Rope, navigating Om Nom through complex physics puzzles to reach his candy offers a great sense of accomplishment, and I felt like an absolute genius when I solved a few of them. His taste in puzzles hasn't changed much, though. I also got quite a few laughs when he tumbled off cliffs with a "Wheeeee!" But it was seeing Om Nom swim for the first time that was hands-down my favorite new animation. Poking him makes him wiggle around, which is always enjoyable, and now he'll even watch as you figure out puzzle mechanics either above or below him. In-credit versions appear on all seasons of Om Nom Stories.Even though there are some new cuddly critters on the block, Om Nom is still the star of this show, and the candy-loving monster has never looked so animated and charming as he does in his new customizable hats. Still version used and appeared on newer and older games by company. In 2017, it strangely appears again on new versions of Cut the Rope instead of the small animated version. Then, it was seen on Cut the Rope: Experiments, and Cut the Rope: Time Travel.Also appeared on King of Thieves,My Om Nom,and CATS: Crash Arena Turbo Stars.Animated variant appeared in game trailers first, then it made it's first game appearance on Cut the Rope 2. Music/Sounds: Animated variant has bubble sound.Īvailability: Current. On Cut the Rope 2, the flask firstly filling in before animation starts.įX/SFX: Still version has none (except for loading bar). The bubbles are flying in the flask, forming the back-shadow-zigzag like shape. On Pudding Monsters, the letter "o" has been replaced with an eye of an eponymous monster.Īnimated version: On the white background, the green flask zooming in with words "zeptolab" inside it. Still version: On the white background, we see the logo (in 2017, it's revived). ZeptoLab (2010)ZeptoLab (2015)ZeptoLab (2014) (Mobile open matte)Zeptolab (in credit) (2017) It's best known for the Cut the Rope series. Background: ZeptoLab is a Russian video game company founded in 2008.
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